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 Post subject: Behavioural Game Design. (How to keep you addicted.)
PostPosted: 18 Mar 2010, 14:50 
Reginald Cuntypants
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WoW players, I'm looking at you. :squint:
Bit of a long article, but some games are designed with the intent of keeping you addicted, rather than entertained. Here's how. Hooray.

http://www.cracked.com/article_18461_5- ... icted.html

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 Post subject: Re: Behavioural Game Design. (How to keep you addicted.)
PostPosted: 18 Mar 2010, 15:12 
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This is news? It's just like saying the guy who sells you crack on the corner is doing it for your entertainment.


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 Post subject: Re: Behavioural Game Design. (How to keep you addicted.)
PostPosted: 18 Mar 2010, 17:33 
Reginald Cuntypants
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I think they mean as in psychologically addicted long after the fun has gone, as opposed to "I'm having so much fun I just can't put this down."

I played Runescape for a bit, and there were kids who spent hours just chopping down fucking trees to build up their stats. How can anybody have the urge to do that as a leisure activity? :eek:

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"It was true that I didn't have much ambition, but there ought to be a place for people without ambition, I mean a better place than the one usually reserved. How in the hell could a man enjoy being awakened at 6:30 a.m. by an alarm clock, leap out of bed, dress, force-feed, shit, piss, brush teeth and hair, and fight traffic to get to a place where essentially you made lots of money for somebody else and were asked to be grateful for the opportunity to do so?" - Charles Bukowski


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 Post subject: Re: Behavioural Game Design. (How to keep you addicted.)
PostPosted: 19 Mar 2010, 08:14 
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I'd say the wow community who said fuck that to this proved that there will be backlash. No one plays wow anymore, not true gamers anyway : the phrase "wow is a chatroom" comes to mind.

Arena isn't even mentioned in CPL anymore, I think the consumers responded resoundingly on Lich King - fool me once, shame on you. fool me twice, shame on me.

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 Post subject: Re: Behavioural Game Design. (How to keep you addicted.)
PostPosted: 19 Mar 2010, 13:56 
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Darkstar wrote:
I played Runescape for a bit, and there were kids who spent hours just chopping down fucking trees to build up their stats. How can anybody have the urge to do that as a leisure activity? :eek:


this guy i used to work with, he spent hours in some online game (can't remember what, they're all basically the same) building a path. a fucking path. at what point does that become entertaining? it's not even like it led to a cliff and people were forced to walk along it, it was just a path. at least if you're chopping down a tree you might be able to transfer some of your anger in an "arrrgh, take that you fucking tree, i'll have you" kind of manner


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